![]() ![]() ![]() This system felt intuitive, if occasionally slow to respond to my inputs. ![]() If I opted not to do that, skills generally defaulted to aiming at the nearest enemy. I mashed a virtual “button” in the screen’s lower-right corner for my main attack and needed to only move my thumb up slightly to hit smaller buttons for skills, of which each character had four.Įach skill could be aimed (or, in the case of things like the wizard’s meteor spell, positioned) by holding down my finger on that skill’s button and moving it around, which would in turn move an arrow or circle that indicated the skill’s path. On the upside, bashing enemies until their gold-engorged guts exploded felt surprisingly great. Both areas were pretty linear, likely for the purpose of funnelling BlizzCon attendees straight into the action. After a brief tutorial hosted by the one and only Deckard Cain, the 15-minute multiplayer demo took place across two main environments: a dank, dreary swamp and a ruined cathedral that culminated in a boss fight. ![]()
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